Name: "Alquimista" Phanuel Arterbury
Bounty: 70,000,000
Description: A long-leg turned cyborg with multiple cybernetic head, arm, and body modifications. Phanuel has a very depressed and sullen temperament and a fixation on anything macabre or occult-like. His driving trait is his massive inferiority complex and paranoia that causes him to hate any and all scientists or anyone of whom he sees as being smarter than him or is out to steal his work. Scientists with a higher bounty than him or are just simply famous risk becoming factors of his wrath.
In combat however, Phanuel is a brilliant individual as both a scientist and doctor, commanding a small cavalry of mechanized mini-pacifista that have been modified to look like enlarged gargoyles and can also self-repair. Being injured causes him to become enraged.
Last seen: Karakuri Island, Bismarck's Coil
Attributes: 5 - 4 - 4 - 3 - 4
Haki: Busoshoku, Intermediate
Enraged: +1 All Stats vs. Scientists
Name: Samael the Digger
Bounty: 65,000,000
Description: A shrimp Fishman who carries around a hardened clam shell that he uses to hide in. Samael is an excruciatingly lazy, shy, and low-energy person who doesn't often like to do anything unless he finds it fun and cuddly. He likes warm, enclosed spaces and is also agoraphobic.
On Momoiro, his hobby is ambushing people by using his ability to quickly dig holes and tunnel underground. Once someone is caught by him, he traps them within his clam shell in his underground lair and uses them like body pillow and snuggles them for hours and hours with his superhuman strength. In combat, he is a master assassin who primarily uses the Uchimizu technique in various forms for long-range sniping from high vantage points. When someone gets too close, he can close his clam shell and tunnel underground to escape.
Last seen: Momoiro Island
Attributes: 5 - 1 - 4 - 4 - 1
Haki: None
Vs. Marksman: Awakens Kenbunshoku, Intermediate
Name: Jibaking Zedillion
Bounty: 135,000,000
Description: Zedillion is a burly, giant mass of humanity standing tall at an overgrown 14 feet. Zedillion is boisterous, overly-angry, and an often lecherous individual. He was once the rival of Wild King Takashi, but slowly lost interest in the the Minkman as he gained more power and they went their separate ways, though he still carries a grudge with him to this day. He is able to emit steam by heating up his body in the desert and is a master of the Jibaku-ken and its secret technique.
His raider crew is organized into 3 smaller teams that all ride in sand-cruisers and are each headed by a Jubaku. They are experts in guerilla warfare and most of them are crazy while every Jubaku is completely and utterly insane and/or mad.
Last seen: Sandy Island, Cactus Island
Attributes: 6 - 7 - 5 - 6 - 5
Haki: Haoshoku, Advanced
Crew: Main Crew//
2 - 2 - 1 - 2 - 1
Jubaku//
1st - "the poet"
1 - 4 - 3 - 4 - 3
2nd - "the rotted"
3 - 2 - 4 - 1 - 5
3rd - "the collector"
5 - 3 - 2 - 2 - 3
Name: "Samurai-Killer" Natsume D. Morinth
Bounty: 72,000,000
Description: True to her epithet, Natsume is silent, but vicious hunter and killer of swordsmen. Little is known about her; her race, past, and even her true motives have remained mysterious, though many interesting stories swirl around her, including one very nasty legend that she was once an assassin for a crime boss in the Underworld. In combat, she wields twin scythes and after killing her pray, swallows their swords.
Last seen: Water 7
Attributes: 5 - 5 - 6 - 5 - 4
Name: Silo the Maze-Maker
Bounty: 63,000,000
Description: Regarded as a fearsome hunter of bounty hunters, Silo is a rather intense minkman who prefers to analyze every detail of his opponent before facing them head-on. Silo ate the Rifu Rifu no Mi, a Paramecia-class Devil Fruit that allows him to twist and manipulate solid ground like fabric that he uses to fashion small areas and turn them into mazes to befuddle and confuse his enemies.
Last seen: Momoiro Island, Rosada Passage
Attributes: 3 - 3 - 3 - 3 - 3
Haki: Busoshoku, Novice
Kenbunshoku, Novice
Devil Fruit: Yes
Name: "Singing Lynx" Indra
Bounty: 54,205,100
Description: Indra is a birkan male bandit who lives on Lulusia Kingdom. Indra was born with a gentle disposition and a rather weak constitution, but earned a reputation for his spirit and singing voice. Though not aggressive in nature, Indra isn't afraid to defend himself and attack any who happens to trespass on his domain. He is a songwriter who plays both the guitar and the flute and also writes poetry. In combat, he infuses his songs with the hypnotic power of his soul, cursing all who attack him with status afflictions and all sorts of negative effects. With a clever rhyme, he can cause his enemies to fall down random holes, suddenly fall ill, or even turn on their own comrades. So far, everyone who has heard his infamous 'Ballad' has never returned.
Last seen: Lulusia Kingdom, Greenie Pass
Attributes: 2 - 2 - 2 - 4 - 4
Bounty: 70,000,000
Description: A long-leg turned cyborg with multiple cybernetic head, arm, and body modifications. Phanuel has a very depressed and sullen temperament and a fixation on anything macabre or occult-like. His driving trait is his massive inferiority complex and paranoia that causes him to hate any and all scientists or anyone of whom he sees as being smarter than him or is out to steal his work. Scientists with a higher bounty than him or are just simply famous risk becoming factors of his wrath.
In combat however, Phanuel is a brilliant individual as both a scientist and doctor, commanding a small cavalry of mechanized mini-pacifista that have been modified to look like enlarged gargoyles and can also self-repair. Being injured causes him to become enraged.
Last seen: Karakuri Island, Bismarck's Coil
Attributes: 5 - 4 - 4 - 3 - 4
Haki: Busoshoku, Intermediate
Enraged: +1 All Stats vs. Scientists
- Code:
[b]Name:[/b] "Alquimista" Phanuel Arterbury
[b]Bounty:[/b] 70,000,000
[b]Description:[/b] A long-leg turned cyborg with multiple cybernetic head, arm, and body modifications. Phanuel has a very depressed and sullen temperament and a fixation on anything macabre or occult-like. His driving trait is his massive inferiority complex and paranoia that causes him to hate any and all scientists or anyone of whom he sees as being smarter than him or is out to steal his work. Scientists with a higher bounty than him or are just simply famous risk becoming factors of his wrath.
In combat however, Phanuel is a brilliant individual as both a scientist and doctor, commanding a small cavalry of mechanized mini-pacifista that have been modified to look like enlarged gargoyles and several other ingenious inventions. When enraged, he begins throwing his concoctions.
[b]Last seen:[/b] Karakuri Island, Bismarck's Coil
[b]Attributes:[/b] 5 - 4 - 4 - 3 - 4
[b]Haki:[/b] Busoshoku, Intermediate
[b]Enraged:[/b] +1 All Stats vs. Scientists
Name: Samael the Digger
Bounty: 65,000,000
Description: A shrimp Fishman who carries around a hardened clam shell that he uses to hide in. Samael is an excruciatingly lazy, shy, and low-energy person who doesn't often like to do anything unless he finds it fun and cuddly. He likes warm, enclosed spaces and is also agoraphobic.
On Momoiro, his hobby is ambushing people by using his ability to quickly dig holes and tunnel underground. Once someone is caught by him, he traps them within his clam shell in his underground lair and uses them like body pillow and snuggles them for hours and hours with his superhuman strength. In combat, he is a master assassin who primarily uses the Uchimizu technique in various forms for long-range sniping from high vantage points. When someone gets too close, he can close his clam shell and tunnel underground to escape.
Last seen: Momoiro Island
Attributes: 5 - 1 - 4 - 4 - 1
Haki: None
Vs. Marksman: Awakens Kenbunshoku, Intermediate
- Code:
[b]Name:[/b] Samael the Digger
[b]Bounty:[/b] 65,000,000
[b]Description:[/b] A shrimp Fishman who carries around a hardened clam shell that he uses to hide in. Samael is an excruciatingly lazy, shy, and low-energy person who doesn't often like to do anything unless he finds it fun and cuddly. He likes warm, enclosed spaces and is agoraphobic.
On Momoiro, his hobby is ambushing people by using his ability to quickly dig holes and tunnel underground. Once someone is caught by him, he traps them within his clam shell in his underground lair and uses them like body pillow and snuggles them for hours and hours with his superhuman strength. In combat, he is a master assassin who primarily uses the <i>Uchimizu</i> technique in various forms for long-range sniping from high vantage points. When someone gets too close, he can close his clam shell and tunnel underground to escape.
[b]Last seen:[/b] Momoiro Island
[b]Attributes:[/b] 5 - 1 - 4 - 4 - 1
[b]Haki:[/b] None
[b]Vs. Marksman:[/b] Awakens Kenbunshoku, Intermediate
Name: Jibaking Zedillion
Bounty: 135,000,000
Description: Zedillion is a burly, giant mass of humanity standing tall at an overgrown 14 feet. Zedillion is boisterous, overly-angry, and an often lecherous individual. He was once the rival of Wild King Takashi, but slowly lost interest in the the Minkman as he gained more power and they went their separate ways, though he still carries a grudge with him to this day. He is able to emit steam by heating up his body in the desert and is a master of the Jibaku-ken and its secret technique.
His raider crew is organized into 3 smaller teams that all ride in sand-cruisers and are each headed by a Jubaku. They are experts in guerilla warfare and most of them are crazy while every Jubaku is completely and utterly insane and/or mad.
Last seen: Sandy Island, Cactus Island
Attributes: 6 - 7 - 5 - 6 - 5
Haki: Haoshoku, Advanced
Crew: Main Crew//
2 - 2 - 1 - 2 - 1
Jubaku//
1st - "the poet"
1 - 4 - 3 - 4 - 3
2nd - "the rotted"
3 - 2 - 4 - 1 - 5
3rd - "the collector"
5 - 3 - 2 - 2 - 3
- Code:
[b]Name:[/b] Jibaking Zedillion
[b]Bounty:[/b] 135,000,000
[b]Description:[/b] Zedillion is a burly, giant mass of humanity standing tall at an overgrown 14 feet. Zedillion is boisterous, overly-angry, and an often lecherous individual. He was once the rival of Wild King Takashi, but slowly lost interest in the the Minkman as he gained more power and they went their separate ways, though he still carries a grudge with him to this day. He is able to emit steam by heating up his body in the desert and is a master of the Jibaku-ken and its 3 secret techniques.
His raider crew is organized into 3 smaller teams that all ride in sand-cruisers and are each headed by a Jubaku. They are experts in guerilla warfare and most of them are crazy while every Jubaku is completely and utterly insane and/or mad.
[b]Last seen:[/b] Sandy Island, Cactus Island
[b]Attributes:[/b] 6 - 7 - 5 - 6 - 5
[b]Haki:[/b] Haoshoku, Advanced
Busoshoku, Intermediate
[b]Crew:[/b] Main Crew//
2 - 2 - 1 - 2 - 1
Jubaku//
1st - [i]"the poet"[/i]
1 - 4 - 3 - 4 - 3
2nd - [i]"the rotted"[/i]
3 - 2 - 4 - 1 - 5
3rd - [i]"the collector"[/i]
5 - 3 - 2 - 2 - 3
Name: "Samurai-Killer" Natsume D. Morinth
Bounty: 72,000,000
Description: True to her epithet, Natsume is silent, but vicious hunter and killer of swordsmen. Little is known about her; her race, past, and even her true motives have remained mysterious, though many interesting stories swirl around her, including one very nasty legend that she was once an assassin for a crime boss in the Underworld. In combat, she wields twin scythes and after killing her pray, swallows their swords.
Last seen: Water 7
Attributes: 5 - 5 - 6 - 5 - 4
- Code:
[b]Name:[/b] "Samurai-Killer" Natsume D. Morinth
[b]Bounty:[/b] 72,000,000
[b]Description:[/b] True to her epithet, Natsume is silent, but vicious hunter and killer of swordsmen. Little is known about her; her race, past, and even her true motives have remained mysterious, though many interesting stories swirl around her, including one very nasty legend that she was once an assassin for a crime boss in the Underworld. In combat, she wields twin scythes and after killing her pray, swallows their swords.
[b]Last seen:[/b] Water 7
[b]Attributes:[/b] 5 - 5 - 6 - 5 - 4
Name: Silo the Maze-Maker
Bounty: 63,000,000
Description: Regarded as a fearsome hunter of bounty hunters, Silo is a rather intense minkman who prefers to analyze every detail of his opponent before facing them head-on. Silo ate the Rifu Rifu no Mi, a Paramecia-class Devil Fruit that allows him to twist and manipulate solid ground like fabric that he uses to fashion small areas and turn them into mazes to befuddle and confuse his enemies.
Last seen: Momoiro Island, Rosada Passage
Attributes: 3 - 3 - 3 - 3 - 3
Haki: Busoshoku, Novice
Kenbunshoku, Novice
Devil Fruit: Yes
- Code:
[b]Name:[/b] Silo the Maze-Maker
[b]Bounty:[/b] 63,000,000
[b]Description:[/b] Regarded as a fearsome hunter of bounty hunters, Silo is a rather intense individual who prefers to analyze every detail of his opponent before facing them head-on. Silo ate the Meiro Meiro no Mi, a Paramecia Devil Fruit that allows him to twist and manipulate solid ground like fabric that he uses to fashion small areas and turn them into mazes to befuddle and confuse his enemies.
[b]Last seen:[/b] Momoiro Island, Rosada Passage
[b]Attributes:[/b] 3 - 3 - 3 - 3 - 3
[b]Haki:[/b] Busoshoku, Novice
Kenbunshoku, Novice
[b]Devil Fruit:[/b] Yes
Name: "Singing Lynx" Indra
Bounty: 54,205,100
Description: Indra is a birkan male bandit who lives on Lulusia Kingdom. Indra was born with a gentle disposition and a rather weak constitution, but earned a reputation for his spirit and singing voice. Though not aggressive in nature, Indra isn't afraid to defend himself and attack any who happens to trespass on his domain. He is a songwriter who plays both the guitar and the flute and also writes poetry. In combat, he infuses his songs with the hypnotic power of his soul, cursing all who attack him with status afflictions and all sorts of negative effects. With a clever rhyme, he can cause his enemies to fall down random holes, suddenly fall ill, or even turn on their own comrades. So far, everyone who has heard his infamous 'Ballad' has never returned.
Last seen: Lulusia Kingdom, Greenie Pass
Attributes: 2 - 2 - 2 - 4 - 4
- Code:
[b]Name:[/b] "Singing Lynx" Indra
[b]Bounty:[/b] 54,205,100
[b]Description:[/b] Indra is a birkan male bandit who lives on Lulusia Kingdom. Indra was born with a gentle disposition and a rather weak constitution, but earned a reputation for his spirit and singing voice. Though not aggressive in nature, Indra isn't afraid to defend himself and attack any who happens to trespass on his domain. He is a songwriter who plays both the guitar and the flute and also writes poetry. In combat, he infuses his songs with the hypnotic power of his soul, cursing all who attack him with status afflictions and all sorts of negative effects. With a clever rhyme, he can cause his enemies to fall down random holes, suddenly fall ill, or even turn on their own comrades. So far, everyone who has heard his infamous 'Ballad' has never returned.
[b]Last seen:[/b] Lulusia Kingdom, Greenie Pass
[b]Attributes:[/b] 2 - 2 - 2 - 4 - 4
- Code:
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