SPOOK.
Shuffling through the streets, Spook made his way downtown. After having received orders from his superiors, he already had headed out right away. There was a small rather impactful exchange between himself and Gilberd, a crewmate, that caused this energized movement. His goal was simple, obtain the floor plans of a building. The details, they were difficult. The building in question was the building where a very important ball was going to be held. Not this night, nor the next - but one that was coming soon. Strong figures of the underworld were going to meet at the ball, figures like his captain and the head of an organized mob.
So the task that Spook had at hand was all laid out for him, written on a dirty napkin late at night. An address was described on the napkin. Playtime, as he was nicknamed by one of his crewmates, made it a point to be unnoticed - stealth was of vital importance for this mission. The enemy musn't find out that they knew where the ball was, and even if they did, they also musn't find out that the floor plans had been leaked. Why? Because of a strategic advantage. Not only that, Spook aimed to acquire a valid invitation to the ball. So he could be there before the action starts. This, again, was important due to the strategic advantage. Based off of this task, Spook and his crew will gain two massive advantages over their prior situation. Before headed into the mentioned street, Spook bought four loaves of bread, and a packet of smokes.
It took him exactly four minutes to find a street child, that was willing to beg for money on the mentioned street and make note of the kinds of people he saw. But this information was going to be vague, Spook didn't tell the specific details on purpose - getting blackmailed by a street child seemed like a bad idea at the time.
+5 dorito to spirit
reference: https://strawhats.rpg-board.net/t2761-small-spy-job-v
So the task that Spook had at hand was all laid out for him, written on a dirty napkin late at night. An address was described on the napkin. Playtime, as he was nicknamed by one of his crewmates, made it a point to be unnoticed - stealth was of vital importance for this mission. The enemy musn't find out that they knew where the ball was, and even if they did, they also musn't find out that the floor plans had been leaked. Why? Because of a strategic advantage. Not only that, Spook aimed to acquire a valid invitation to the ball. So he could be there before the action starts. This, again, was important due to the strategic advantage. Based off of this task, Spook and his crew will gain two massive advantages over their prior situation. Before headed into the mentioned street, Spook bought four loaves of bread, and a packet of smokes.
One loaf of bread for every half an hour of work
It took him exactly four minutes to find a street child, that was willing to beg for money on the mentioned street and make note of the kinds of people he saw. But this information was going to be vague, Spook didn't tell the specific details on purpose - getting blackmailed by a street child seemed like a bad idea at the time.
+5 dorito to spirit
reference: https://strawhats.rpg-board.net/t2761-small-spy-job-v