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1Ships Empty Ships Thu Dec 14, 2017 11:39 pm

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ships
Ships are a big part of One Piece considering nearly all of the world is water. Mechanically, they allow player's to travel from one forum to another and more excitingly, they can be used for naval combat.

Class
Class represents the quality of the craftsmanship put into a ship. The higher the Class of a ship the more leeway one has with having higher parameters and customizations. Class gives raw HP to a Ship.
  • Common: The Blackbeard Pirates' giant raft ship pre-timeksip. +1 HP.
  • Skillful: Standard Marine ship, Going Merry, Baratie, Don Krieg's ship. +2 HP
  • Mighty: Beast Pirate Ships, Polar Tang, Red Force. +3 HP
  • Supreme: Thousand Sunny, Oro Jackson, Moby Dick, Queen Mama Chanter +5 HP

Size
Though there are many designs for ship frames, caravels, sloops, galleons, etc, what's important is the size. The size of a ship heavily influences its speed and HP.
  • Very Small: Personal Ship or Rowboat. +1-2 HP.
  • Small: Going Merry +2-3 HP
  • Medium: Thousand Sunny or Standard Marine Ship +3-4 HP
  • Large: Red Force or Don Krieg's Ship +5-6 HP
  • Very large: Moby Dick, Oro Jackson, Queen Mama Chanter. +8-10 HP

HP
HP is your vessel's health points. The closer a ship's health is to 0, the closer it is to sinking or being destroyed. HP is reduced by causing substantial damage to a ship's body or its components, such as the masts, hull, rudder, etc to make it lose the ability to function. At 50% HP, a Ship begins to sink and will lose 10% of its HP until it sinks on the 5th post.
Grade
Grade represents the quality Materials a Ship is built from. It directly translates to its Durability. This will protect a Ship to prevent or lessen damage from weak attacks.
  • D-Grade: Equivalent common wood or stone.
  • C-Grade: Equivalent to Iron.
  • B-Grade: Equivalent to Steel
  • A-Grade: Equivalent to Titanium
  • S-Grade: Equivalent to a Special Material like Treasure Tree Adam
  • X-Grade: Indestructible, equivalent to Poneglyphs, Seastone, or Diamond.

Speed
Speed determines how fast a Ship completes Travel.
  • Slow: 6 Hours
  • Fair: 3 Hours
  • Fast 1 Hours

Terrain
The type of environment(s) the ship can travel through. Multiple can be chosen, but when choosing a nonconventional method for a vessel, such as space or subterranean it is important to explain how it is possible through the ship's mechanisms in the Description.
  • Water
  • Air
  • Underwater
  • Land
  • Subterranean
  • Space

Artillery
Artillery is the firepower your ship is packing. It has the same properties of Ranged Equipment, save for the Weight parameter.
Weight

Artillery Template
Code:
[b]Name:[/b]
[b]Class:[/b]
[b]Weight:[/b]
[b]Destruction/AoE[/b]
[b]Speed:[/b]
[b]Power:[/b]
[b]Ammo:[/b]
Ship Template
Code:
[b]Name:[/b]
[b]Class[/b] (Common-Supreme)
[b]Grade:[/b] (D-X)
[b]Size:[/b] (Very Small - Very Large)
[b]Speed:[/b] (Slow - Fast)
[b]HP:[/b] (2-15)
[b]Description:[/b]
[b]Artillery:[/b]

Fleets

As a pirate or marine becomes more prominent, they are able to command multiple ships at once. This is determined by the amount of NPCs the user can assign to command each ship, and as such scales with the user’s own doriki. Each ship must be purchased or acquired separately, but can all sail together with a shared log pose and navigator so long as they stay within hearing distance of one another.


  • 0-14 Prestige- 1 Ship
  • 15-39 Prestige- 4 Ships
  • 40+ Prestige- 6 Ships


Size
This is in regards to the size of the vessel. Only length is supplied as the width and height is to be proportionate to the length by default.

  • Large: Large ships are 100-250m in length.
  • Medium: Medium ships are 50-100m in length.
  • Small: Small ships are 0-50m in length.

Capacity
Capacity refers to the amount of people the ship can fit, but is measured in a unique way. Per capacity point the ship can fit 10 Grunts, a Single PC or NPC. Additional capacity slots can be purchased. However, regarding ships with equal speed classifications but different capacity, the more capacity a ship has filled and possesses, the slower it is considered.

Speed

Speed simply ranges from Slow, Medium, to Fast. There are no specific m/s tagged to these and they shouldn't be necessary.

Artillery
This is the fire power your ship is packing. Artillery has two key elements to it. The cannons are one and the ammunition that is loaded into the cannons is the other. Net shot, cannonballs, harpoons, etc. There are three classifications for both the Cannons and the Ammunition. Light, Medium, and Heavy. Light Cannons fire Light Ammunition, Medium Cannons fire Medium Ammunition, and Heavy Cannons fire Heavy Ammunition.

Cannons and Ammunition are purchased separately, so as needed the ammunition can be swapped out for another type of ammunition during a topic. Below are the three universal cannons and three universal Ammunitions. If you want anything more, you must have it crafted by the proper Crafting Occupation.

Universal Cannons and Ammo:

Corresponding with the size classifications of ships, there is a limit to how many Cannons one can have.

  • Small: Small ships have 10 Artillery Points.
  • Medium: Medium ships have 25 Artillery Points.
  • Large: Large ships have 50 Artillery Points.


  • Light Cannon: Cost 1 Artillery Point
  • Medium Cannon: Cost 5 Artillery Points
  • Heavy Cannon: Cost 10 Artillery Points


The template for crafted custom cannons or ammunition is  below.

Code:
[b]Name:[/b] (Name of artillery)
[b]Classification:[/b] (Light, Medium, Heavy)
[b]Description:[/b] Describe the appearance of the cannon. Is it mobile or immobile? Describe the ammunition and what it is best used for. Note, moving a mobile Cannon requires a collective Strength equal to the amount of Power the Cannon has.)
[b]Speed:[/b]
[b]Power:[/b]
[b]Range:[/b]
[b]Quantity:[/b]

Each type of Ammunition supplies you with a limited amount of Shots per topic, but they replenish at the start of every new topic.

Submarines
Submarines are also a part of the One Piece universe, thus they are apart of Strawhat. Submarines here are just an added capability of a Ship, though they obviously open up a new world of possibilities in regards to naval combat. That said, a Ship that is a Submarine would be labeled as such in the Ship Type category of the template. Freedom - Submarine or Full Rigged - Submarine. It'd have the classifications of the Ship Type it is based off of, Capacity, Speed, Size, etc, but be able to fully submerse itself in water and be able to do so for a seemingly infinite amount of time. Shipwrights are the only ones who can build Submarines.

Durability
The last there is to say about Ships is their Durability. Akin to the ranks equipment follows, Ships have 4 grades of Durability. From most durable to least.

  • Supreme
  • Great
  • Skillful
  • Common


The following levels of Strength & Power can break/cut/melt/etc the corresponding grade of Ships after it suffers three direct blows of said level. A strike from a level of Power & Strength one level higher than the ship can tolerate will break it in 2 hits as opposed to 3. A strike from a level of Power & Strength two levels higher than your ship can tolerate will break it in 1 hit as opposed to 3.


  • Supreme - 10
  • Great - 8
  • Skillful - 5
  • Common - 2


Lastly, Durability for a Ship is Common by default. At any point in time, one can pay to upgrade their Ship's Durability to a higher grade.

Ship Template
Code:
[b]Ship Name:[/b]
[b]Ship Type:[/b]
[b]Ship Size:[/b]
[b]Ship Capacity:[/b]
[b]Ship Speed:[/b]
[b]Description:[/b]
[b]Durability:[/b]
[b]Artillery:[/b]
[b]NPCs:[/b] (When you purchase NPCs, they must be stationed on a Ship. Obviously they can get off the ship, but they are assigned to a vessel)

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