Skill-Set Name: Devil Boxing
Skill-Set Description: Geo's free-form combat style that resembles kick-boxing and south asian martial arts like Muay Thai. It seems like an primal school of fighting that relies predominantly on instinct, grit(spirit), and superior fitness, but there are telegraphed movements and thought involved that goes to show that Geo is not only a natural born fighter, but also someone who can read and adapt to situations accordingly to come out with the upper-hand.
Rank: Intermediate
Class: Pugilist
Name: Mirage
Description: Mirage is a movement based technique where the user applies quick burst of speed by pushing off the ground with their feet. They keep their feet close to the ground to seemingly skates and slide as they make speedy lounges to close gaps, evade, or move around their target akin to a boxer's slip or weave, albeit the distance traveled is exaggerated in this instance. It's dubbed Mirage, because Intermediate users have the deftness to create clouds of cover in environments like a desert or sandy/dusty roads with their movement.
Range: Short
Attribute: S&A
Type: Regular
Name: Ruin
Description: A jarring full-powered blow from either of Geo's fists that cause both external and internal damage. The strike can cause a variety of effects beyond standard damage depending on where it lands if his S&P exceeds the target's E&D. A blow to the head will disorient the target for a post, to the body will cause the victim to feel the discomfort of having damaged innards until they are treated.
Range: Contact
Attribute: S&P
Type: Expert (+1 S&P)
Name: Steel
Description: Geo taps into his resolve and takes stationary stance. By tapping into his Spirit, he increases his resistance to damage, long as he keeps his determination and doesn't move from his place. To really tap into his reserves of soul, this technique requires a sort of "performance" on the character's behalf, an example would be a something like a war-cry. This increases Geo's E&D by 1 point and also allows him to ignore the pain from wounds that are equal to or less than Major in severity.
Range: Self
Attribute:S&W - E&D
Type: Augmented
Skill-Set Description: Geo's free-form combat style that resembles kick-boxing and south asian martial arts like Muay Thai. It seems like an primal school of fighting that relies predominantly on instinct, grit(spirit), and superior fitness, but there are telegraphed movements and thought involved that goes to show that Geo is not only a natural born fighter, but also someone who can read and adapt to situations accordingly to come out with the upper-hand.
Rank: Intermediate
Class: Pugilist
Name: Mirage
Description: Mirage is a movement based technique where the user applies quick burst of speed by pushing off the ground with their feet. They keep their feet close to the ground to seemingly skates and slide as they make speedy lounges to close gaps, evade, or move around their target akin to a boxer's slip or weave, albeit the distance traveled is exaggerated in this instance. It's dubbed Mirage, because Intermediate users have the deftness to create clouds of cover in environments like a desert or sandy/dusty roads with their movement.
Range: Short
Attribute: S&A
Type: Regular
Name: Ruin
Description: A jarring full-powered blow from either of Geo's fists that cause both external and internal damage. The strike can cause a variety of effects beyond standard damage depending on where it lands if his S&P exceeds the target's E&D. A blow to the head will disorient the target for a post, to the body will cause the victim to feel the discomfort of having damaged innards until they are treated.
Range: Contact
Attribute: S&P
Type: Expert (+1 S&P)
Name: Steel
Description: Geo taps into his resolve and takes stationary stance. By tapping into his Spirit, he increases his resistance to damage, long as he keeps his determination and doesn't move from his place. To really tap into his reserves of soul, this technique requires a sort of "performance" on the character's behalf, an example would be a something like a war-cry. This increases Geo's E&D by 1 point and also allows him to ignore the pain from wounds that are equal to or less than Major in severity.
Range: Self
Attribute:S&W - E&D
Type: Augmented
Last edited by Deep Bloo on Tue Feb 02, 2021 6:57 am; edited 1 time in total