skills & abilities
Unlike basic attacks, Skills are named special attacks that allow characters to do the superhuman.
Skillsets
Skills are put into Skillsets, which are outlines of a character's fighting style. An example is Sanji's Black Leg or Zoro's Santoryu, but they can also be about Devil Fruit fighting styles such as Luffy's Gomu Gomu no Mi or Aokiji's Hie Hie no Mi. Skillsets catalog a character's techniques and abilities.
Tiers
Skillsets Tier 1-7. The higher the Tier of the Skillset the closer it is to reaching its full potential.
Tier Up
Skillsets Tier Up via Feats.
Priorities
A character can have two Skillsets, a Primary and a Secondary. You have your Primary by default and it begins at the same Tier as your Character Tier upon approval. Your Secondary Skillset is unlocked once you reach Character Tier 4 and it begins at Tier 3.
Skill Traits*
Skill Traits are a character's special powers they'll assumedly go on to do combat with. Whether they stem from race like Electro, stem from science and methods like Art of Weather, or technique and training like a swordsman's Flying Slashes; a Skill Trait is essentially a superhuman ability a character develops on their journey.
Without Skill Traits a character would just be limited to being exceptionally well in a martial art or weapon style with whatever Attributes they have to help them. No techniques beyond what is humanly possible.
*Cybernetics can be installed in someone's body as a Skill Trait.
Levels
Skill Traits Level 1-3 and they level up via Feats. Higher Level in a Skill Trait shows more prowess in it's workings.
Example Skillset
Priority: Primary
Name: Luffy's Gomu Gomu no Mi
Fighting Style: Devil Fruit Martial Art
Description: The Gomu Gomu no Mi is a Paramecia-type Devil Fruit that gives the user's body the properties of rubber, making the user a Rubber Human. Being rubber, the user is able to stretch their body to extreme lengths, can constrict their body parts, and, compress, constrict, and much more. (Copy from the wiki for Devil Fruits)
Skill Traits:
Priority: Primary
Name: Santoryu
Fighting Style: Three Sword Weapon Style
Description: Santoryu is a fierce sword-style in which the practitioner utilizes three katanas to fight. There are many ways to achieve wielding three katanas at once, but the most conventional seems to be one in each hand and one grasped in the user's mouth.
Skill Traits:
Skills
As said before, Skills are the special attacks performed by characters.
Name: Gum Gum Pistol
Tier: 1
Description: The user throws a punch in which their arm stretches out for a distance in order to strike foes from afar.
Range: Close
Destruction/AoE: Small
Duration: Instant
Advantages: +1 Strength Advantage
Skill Traits: Gomu Gomu no Mi
Name: Onigiri
Tier: 1
Description: A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest
Range: Close
Destruction/AoE: Small
Duration: Instant
Advantages: +1 Speed Advantage
Skill Traits: -
Tier
The Tier of the Skill reflects the character's mastery over their fighting style. The higher the Tier of a Skill the more of your Skillset's potential you can draw out.
Description
Explain how the Skill works, what it does, and if need by, why it works.
Range
If the Skill is something that goes in all direction, i.e. an explosion from the user's body, the range should always be considered to be radius in registration forms.
Destruction/AoE
AoE(Area of Effect)/Destruction covers the scale of mayhem a skill could cause. For instance you could have a Skill that punches into the ground so hard it can destroys the surrounding area. It's range would be Contact, but it's AoE is much larger.
With whatever effect your Skill has, to figure the AoE, ask yourself what the biggest thing you could pummel down, freeze, cut through, burn up, infect, explode, etc with it.
Duration
How long the Skill lasts for one payment of Stamina.
Advantages
Advantages are counters that are accumulated to increase the Tier of a character's Attributes temporarily. Skills are assigned static amounts of Advantages they will generate every time they are used.
An example of adding Disadvantages to a Skill would be adding Speed Disadvantages to Luffy's Elephant Gun technique so it could gain the maximum amount of Strength Advantages, i.e. +5 Strength Advantages -3 Speed Advantages.
Skill Traits
Any Skill Trait(s) involved that make the Skill possible.
Skill Use
Skills cost Stamina when they are used. The following are the flat Stamina rates of Skills based on their Tier.
Next there is Exertion. When you use a Skill, you must decide how much Exertion(effort) your character puts into doing it. Higher Exertion means more Advantages when using a Skill.
Skills with Upkeep as Duration only have to repay the non-multiplied/flat rate of Stamina.
Skillsets
Skills are put into Skillsets, which are outlines of a character's fighting style. An example is Sanji's Black Leg or Zoro's Santoryu, but they can also be about Devil Fruit fighting styles such as Luffy's Gomu Gomu no Mi or Aokiji's Hie Hie no Mi. Skillsets catalog a character's techniques and abilities.
Tiers
Skillsets Tier 1-7. The higher the Tier of the Skillset the closer it is to reaching its full potential.
Tier Up
Skillsets Tier Up via Feats.
Priorities
A character can have two Skillsets, a Primary and a Secondary. You have your Primary by default and it begins at the same Tier as your Character Tier upon approval. Your Secondary Skillset is unlocked once you reach Character Tier 4 and it begins at Tier 3.
Skill Traits*
Skill Traits are a character's special powers they'll assumedly go on to do combat with. Whether they stem from race like Electro, stem from science and methods like Art of Weather, or technique and training like a swordsman's Flying Slashes; a Skill Trait is essentially a superhuman ability a character develops on their journey.
Without Skill Traits a character would just be limited to being exceptionally well in a martial art or weapon style with whatever Attributes they have to help them. No techniques beyond what is humanly possible.
*Cybernetics can be installed in someone's body as a Skill Trait.
Levels
Skill Traits Level 1-3 and they level up via Feats. Higher Level in a Skill Trait shows more prowess in it's workings.
- Level 1: Can be used to create Tier 1-2 Skills.
- Level 2: Can be used to create Tier 3-4 Skills.
- Level 3: Can be used to create Tier 5-7 Skills.
Example Skillset
Priority: Primary
Name: Luffy's Gomu Gomu no Mi
Fighting Style: Devil Fruit Martial Art
Description: The Gomu Gomu no Mi is a Paramecia-type Devil Fruit that gives the user's body the properties of rubber, making the user a Rubber Human. Being rubber, the user is able to stretch their body to extreme lengths, can constrict their body parts, and, compress, constrict, and much more. (Copy from the wiki for Devil Fruits)
Skill Traits:
- Trait Name: Gomu Gomu no Mi
Level: 1
Description: See above.
Levels: - Level 1: User is immune to all blunt damage, including fall damage. User is immune to all electrical damage, for instance from lightning. Unaided by Skills, the user can stretch any part of their body up to 3m.
- Level 2: Unaided by Skills, the user can stretch any part of their body up to 10m.
- Level 3: Unaided by Skills, the user can stretch any part of their body up to 15m.
Priority: Primary
Name: Santoryu
Fighting Style: Three Sword Weapon Style
Description: Santoryu is a fierce sword-style in which the practitioner utilizes three katanas to fight. There are many ways to achieve wielding three katanas at once, but the most conventional seems to be one in each hand and one grasped in the user's mouth.
Skill Traits:
- Trait Name: Flying Slash
Level: 1
Description: A swordsman technique where they extend the edge of their weapon over a distance to create a ranged cutting attack.
Levels: - Level 1: -
- Level 2: -
- Level 3: -
Skills
As said before, Skills are the special attacks performed by characters.
Name: Gum Gum Pistol
Tier: 1
Description: The user throws a punch in which their arm stretches out for a distance in order to strike foes from afar.
Range: Close
Destruction/AoE: Small
Duration: Instant
Advantages: +1 Strength Advantage
Skill Traits: Gomu Gomu no Mi
Name: Onigiri
Tier: 1
Description: A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest
Range: Close
Destruction/AoE: Small
Duration: Instant
Advantages: +1 Speed Advantage
Skill Traits: -
Tier
The Tier of the Skill reflects the character's mastery over their fighting style. The higher the Tier of a Skill the more of your Skillset's potential you can draw out.
Description
Explain how the Skill works, what it does, and if need by, why it works.
Range
If the Skill is something that goes in all direction, i.e. an explosion from the user's body, the range should always be considered to be radius in registration forms.
- Contact: Self Explanatory
- Self: Self Explanatory
- Immediate: 1-3m
- Close: 1-10m
- Short: 1-15m
- Mid: 1-35m
- Long: 1-100m
- Far: 1-250m
- Ranged: Specify
Destruction/AoE
AoE(Area of Effect)/Destruction covers the scale of mayhem a skill could cause. For instance you could have a Skill that punches into the ground so hard it can destroys the surrounding area. It's range would be Contact, but it's AoE is much larger.
With whatever effect your Skill has, to figure the AoE, ask yourself what the biggest thing you could pummel down, freeze, cut through, burn up, infect, explode, etc with it.
- Small: Minimal excess damage beyond the actual body of the Skill. Like breaking a hole through a wall you could look through.
- Fair: Busting a hole in a wall you could fit through, modest sized tree or boulder.
- Medium: Destroying a shack or small home or shop. Pre-Timeskip Luffy's Giant Pistol
- Big: Destroying a building like an inn or ship the size of the Going Merry. Ace's Entei.
- Huge: Large scale destruction that'd be enough to cause local panic. Sabo destroying Corrida Coliseum.
- Giant: This is like wiping out a whole city block. Fujitora's Meteor.
- Humongous: Multiple City Blocks or a grand building like Ryugu Palace. Law cutting mountain on Punk Hazard or Kaido Blast Breath.
- Titanic: Something that changes the scape of nearly the entire scope of the thread. Aokiji freezing Whitebeard's tsunami at Marineford.
- Catastrophic: Something that effects entire islands. Whitebeard's Gura Gura. Aokiji and Akainu's effects on Punk Hazard.
Duration
How long the Skill lasts for one payment of Stamina.
- Instant: Self Explanatory
- Upkeep: Skill's effects persist for as long as they user repays the flat Stamina cost every other post.
- Ammo: You get a predetermined amount of shots you get with one payment of Stamina.
- Posts: Some Skills can have effects that last for multiple posts on their own accord with one payment of Stamina.
Advantages
Advantages are counters that are accumulated to increase the Tier of a character's Attributes temporarily. Skills are assigned static amounts of Advantages they will generate every time they are used.
- The Tier of a Skill is how many Advantages it can have at max. This doesn't mean every Tier 5 Skill will have 5 Advantages, it must make sense due to the workings and purpose of the Skill.
- The Advantage allowance can be split amongst multiple Attributes.
- Disadvantages are often assigned to Skills alongside Advantages to bargain for being allotted the maximum amount of Advantages for that Tier.
An example of adding Disadvantages to a Skill would be adding Speed Disadvantages to Luffy's Elephant Gun technique so it could gain the maximum amount of Strength Advantages, i.e. +5 Strength Advantages -3 Speed Advantages.
Skill Traits
Any Skill Trait(s) involved that make the Skill possible.
Skill Use
Skills cost Stamina when they are used. The following are the flat Stamina rates of Skills based on their Tier.
- Tier 1 - 15 Stamina
- Tier 2 - 35 Stamina
- Tier 3 - 50 Stamina
- Tier 4 - 70 Stamina
- Tier 5 - 100 Stamina
- Tier 6 - 150 Stamina
- Tier 7 - 200 Stamina
Next there is Exertion. When you use a Skill, you must decide how much Exertion(effort) your character puts into doing it. Higher Exertion means more Advantages when using a Skill.
- Standard*: x2 Stamina | +1 Advantage to Attribute of choice.
- Big: x3 Stamina | +2 Advantages to Attribute of your choice.
- Super**: x4 Stamina | +3 Advantages to Attribute of your choice.
Skills with Upkeep as Duration only have to repay the non-multiplied/flat rate of Stamina.
Last edited by Admin on Tue Aug 31, 2021 3:02 pm; edited 3 times in total