occupations
Occupations refer to the duties a person has as a member of a crew. Certain Occupations come with certain bonuses, but just because you aren't a Swordsmen doesn't mean you can't use a sword. You just don't reap the benefits and wouldn't be as knowledgable. However, if you aren't a Doctor, don't expect to be sewing people up. Everyone can have two Occupations, the first comes free, the second must be bought in the Shop.
Dial Specialist:
Dial Specialist are peculiar individuals who have a knack for tinkering with Dials. Dials being the shells that are remains of ancient extinct shellfish. These empty seashells carry the mysterious powers of these shellfish allowing the seashells to store and release various substances like flames, water, even clouds that can be walked upon. .
Custom: Nothing stated peaking your interest, create your own custom occupation. Using at least fifty words, describe an occupation that your looking to pursue! Maybe you want to be musician, artist, hypnotist or beast tamer! It's a large world, don't waste it on our limitations! Just remember to apply for Perks. This should all be done on your Character Page in Development.
Navigator:
Ever since a child you've shown the sensitivity to notice even the slightest change in the humidity in the air. When it comes to your studies, geography, navigation, and oceanography always fascinated you with immense passion. It's now translated into the ability to guide vessels across the most treacherous of seas. Your decisions make or break a voyage at sea! .- Navigators are required to travel from Island to Island/Forum to Forum via Ship.
- Navigators are the only Occupation that can utilize the Art of Weather fighting style.
Doctor:
Fevers, diseases and alignments are among the few things that you can cure with the right tools and medicine. Your moral ethics will guide your career in this field, whether it's curing rare diseases, patching up your nakama after a long conflict, pushing the boundaries of science with Frankenstein type creations, or creating potent drugs that bolster the abilities others. With the tools present, you can sew and patch up the wounds of your allies. .Scientist:
If doctors push the boundaries of science, the scientist sees beyond the boundary and imagines the unimaginable. Whether it be over technology far ahead of the current times through robotics, bending the laws of physics, or concocting the wickedest poisons, for modern man/woman of science, there's no one who sees the world as uniquely as persons with this occupation. .Blacksmith:
Blacksmith's are metalsmith who create objects from wrought iron or steel by forging the metal, using tools to hammer, bend, and cut. They are able to give their creations 'character' and more talented smiths can smelt the rarest of ores into most dangerous inventions of the times. Swords, bullets, maces, armor and even guns once it's able to be forged through a smithery, anything within their realm can be made with the right skill and imagination. With the tools present, you can repair broken equipment. .Shipwright:
Shipbuilders are the heart of the seas in this time. Without the right vessel, crews can find themselves capsized and stranded at sea for days, even an eternity, especially when it comes to the Grand Line. Frigates, Warships, Caravels, depending on your skills even submarines and Devil Fruit compatible vessels are possible but it all depends on if your cut out for the meticulous nature of each make. Beyond being able to build ships, Shipwrights get discounts when buying ships. .Chef:
Culinary treats and balanced meals are needed for survival at sea, especially long voyages where land might not be seen for weeks, even months. Chef's are skilled at preparing dishes that keep their crew energised and healthy to fight or adventure in their optimal state. .Archaeologist:
The secrets of the World lie in the hands of these persons. Whether it be the History of The Strawhats Realm, or lost artifacts especially the rarest of kind in the Poneglyphs, finding lost history and items lie in the hands of the Archaeologist. Speaking and reading lost languages are also a part of their forte. .- Archaelogist NPCs can be deployed to Islands by their Owner if accompanied by a Navigator and proper means of travel. With a post signifying their presence on the Island, they will automatically return to their Owner in a week's worth of irl time. In a topic following their return, they can ICly give their Owner a synopsis of what would be public information on this Island.
Dial Specialist:
Dial Specialist are peculiar individuals who have a knack for tinkering with Dials. Dials being the shells that are remains of ancient extinct shellfish. These empty seashells carry the mysterious powers of these shellfish allowing the seashells to store and release various substances like flames, water, even clouds that can be walked upon. .
- All Dial purchases receive a 10% discount.
- For every 5 Doriki they've earned, they can embed a Dial into a piece of Equipment. This binding can only be undone with a moderator's approval.
Custom: Nothing stated peaking your interest, create your own custom occupation. Using at least fifty words, describe an occupation that your looking to pursue! Maybe you want to be musician, artist, hypnotist or beast tamer! It's a large world, don't waste it on our limitations! Just remember to apply for Perks. This should all be done on your Character Page in Development.