stamina
Stamina is a pool you draw from to use Skills and it also serves as a gauge as to how fatigued your character is.
Stamina Pool
The amount of Stamina you have is determined by both your Character Tier and the Tier of your Endurance & Durability Attribute. In the case you have a Zoan typed Devil Fruit, you also gain additional Stamina for that.
Character Tier
Endurance & Durability Tier
Zoans
Skill Stamina Cost
Based on the Tier 1-7, Skills cost Stamina when they are used.
Exertion
Exertion is essentially how much effort your character puts into the use of their Skill. More Exertion means higher Stamina cost, but also more power in your Skills.
*Standard is the default Exertion, so a Tier 1 Skill will always cost a minimum of 30 Stamina.
**Super Exertion can only be used on or after the 3rd post of combat and requires at least 3 post of cool down between use.
Upkeep
For techniques that persist over a number of posts.
Stamina Exhaustion & Recovery
Exhaustion
As your Stamina decreases, your character naturally generates Disadvantages from being at certain capacities of Stamina.
Recovery
*If someone interrupts attempt to rest, i.e. forcing you to have to dodge in your next post. you can recover 15% instead.
Stamina Damage
If you cause Major or above damage to someone with a Skill, 50% of the Stamina used to perform the Skill is subtracted from the target's remaining Stamina.
Stamina Pool
The amount of Stamina you have is determined by both your Character Tier and the Tier of your Endurance & Durability Attribute. In the case you have a Zoan typed Devil Fruit, you also gain additional Stamina for that.
Character Tier
- Tier 1 - 150 Stamina
- Tier 2 - 300 Stamina
- Tier 3 - 400 Stamina
- Tier 4 - 500 Stamina
- Tier 5 - 600 Stamina
- Tier 6 - 750 Stamina
- Tier 7 - 1,000 Stamina
Endurance & Durability Tier
- Tier 1 - +50 Stamina
- Tier 2 -
- Tier 3 - +100 Stamina
- Tier 4 -
- Tier 5 - +150 Stamina
- Tier 6 -
- Tier 7 - +300 Stamina
- Tier 8 -
- Tier 9 - +400 Stamina
- Tier 10 -
- Tier 11 - +500 Stamina
- Tier 12 -
- Tier 13 -
- Tier 14 - +750 Stamina
- Tier 15 -
- Tier 16 -
- Tier 17 - +1,000 Stamina
Zoans
- Common Zoan: +25% Total Stamina.
- Ancient Zoan: +30% Total Stamina.
- Myth Zoan
- Myth-Animal Models: +20% Total Stamina
- Myth-Deities/Human Models: i.e. Bhuddha: +10% Total Stamina.
Skill Stamina Cost
Based on the Tier 1-7, Skills cost Stamina when they are used.
- Tier 1 - 15 Stamina
- Tier 2 - 35 Stamina
- Tier 3 - 50 Stamina
- Tier 4 - 70 Stamina
- Tier 5 - 100 Stamina
- Tier 6 - 150 Stamina
- Tier 7 - 200 Stamina
Exertion
Exertion is essentially how much effort your character puts into the use of their Skill. More Exertion means higher Stamina cost, but also more power in your Skills.
- Standard*: x2 Stamina | +1 Advantage to Attribute of choice.
- Big: x3 Stamina | +2 Advantages to Attribute of your choice.
- Super**: x4 Stamina | +3 Advantages to Attribute of your choice.
*Standard is the default Exertion, so a Tier 1 Skill will always cost a minimum of 30 Stamina.
**Super Exertion can only be used on or after the 3rd post of combat and requires at least 3 post of cool down between use.
Upkeep
For techniques that persist over a number of posts.
- Skills: See SKILL-SYSTEM, Duration. The flat amount of Stamina before Exertion, is what must be paid across all cases of Duration. Advantages generated from Exertion persist despite this.
- Mode: The flat amount of Stamina before Exertion, must be paid every post. Advantages generated from Exertion persist despite this.
- Zoan Transformations: Standard Zoan Devil Fruit Transformation Cost 5% of the user's total Stamina every post. Hybrid Transformation cost 10% of the user's total Stamina every post.
Stamina Exhaustion & Recovery
Exhaustion
As your Stamina decreases, your character naturally generates Disadvantages from being at certain capacities of Stamina.
- 50%: 1 Disadvantage in either Strength or Durability and also Speed.
- 25%: 3 Disadvantages to your Strength or Durability, and also Speed.
- 20%:- 5 Disadvantages to your Strength or Durability, and also Speed.
- 10%:- 7 Disadvantages to your Strength or Durability, and also Speed.
- 0%: - Incapacitation.
Recovery
- Every post by default you will recover 10% of your Total Stamina.
- If you don't use any Skills or do anything that could wind like running or fighting you for a whole post you will recover 25% of your Total Stamina.*
- If you spend 3 post without using Skills or doing anything that could wind you, you recover 30% of your total Stamina on this 3rd post.
*If someone interrupts attempt to rest, i.e. forcing you to have to dodge in your next post. you can recover 15% instead.
Stamina Damage
If you cause Major or above damage to someone with a Skill, 50% of the Stamina used to perform the Skill is subtracted from the target's remaining Stamina.